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INSPIRATION · SUMMER 1998
Way back in the summer of 1998 while I was just starting in the industry at Computer Cafe, I bought a cool t-shirt with a dancing baby alien on it. This was around the time that the 3dStudioMax dancing baby was everywhere. Since we were a Lightwave studio, I had a cool little idea to make a character like this and create a fun animation with him. That idea actually grew into something completely different and larger which I may incorporate some day. I have always felt a bit strange about going so far with this short and character since I pretty much used the t-shirt as a basis for my character. Though I've changed the design and look to my liking, I definitely got my inspiration from the illustrations on the shirt.
THE STORY SO FAR · 12 DECEMBER 1998
When I first started working at ComputerCafe(now called CafeFx), I wasn't getting to do a lot of character animation which is what I really loved and wanted to learn. So, I started this project back in December of 1998 as a way to get better at animating. It started as a simple one shot short completely different from what it is today. Over the course of several months, I spent some time in my off hours building the baby alien. By the time I had finished him, I decided to make it a bit more elaborate and into more of a short film then a simple one shot animation. Around this time StarWars Episode I came out, and I thought he could use a robot companion. Inspired by some of the designs from the film, I created the Mark I and fleshed out a little adventure for the two of them. Of course, what baby isn't complete without a teddy bear?
SOFTWARE UPDATE VERSION 1 · 27 NOVEMBER 1999
We used Lightwave 5.6 at work, and while it was a great program for many things, especially modelling, it was sorely lacking in the animation department. Though I was very proficient with the software at this point and could rig my characters with its primitive tools, it was very frustrating trying to get a solid rig with acceptable deformations. I tried everything from puppet master(which worked best) to an expressions plugin for better control. While I ended up with something that worked, it was by no means ideal. Since I didn't really know any other software - or better for that matter - Lightwave would have to do as I was more concerned with creating animation then learning a new totally new software package.
Project:Messiah had been shown at Siggraph during the summer and looked to be an amazing character animation plugin for Lightwave. This was extremely appealling to me as it kept the learning curve down since it was an extension of Lightwave. We finally got a few copies the day before Thanksgiving and that changed everything for me. It may have been a little clunky, but it
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