MAYA NON BINARY · 26 DECEMBER 2024
All of my Maya scenes for this project have been in binary format. However, over the years, I’ve learned that Ascii has the advantage of being able to fix things via text editing in a pinch. A few months ago I wrote a script to backup a loaded scene and then save it with the same name as whatever format you want, then remove the other format to clean up the directory. For the most part it worked, but I didn’t really go through all the scenes. Well, I finally bit the bullet and did a big batch conversion of the entire project to get all scenes into Ascii format while leaving the rigs in Binary format. Because I version up a lot, this isn’t just one file per shot or discipline but more like 5-10 per discipline. Took a while to go through, and there are some hiccups converting formats, but overall seems to be working as intended. Just took time to go through.

Also managed to do a bit more work on this shot. Added some secondary and fridge motion as well, which has opened up another can of worms.
ONE SMALL LEAP · 19 DECEMBER 2024
Lost all of my momentum after converting the characters to game ready rigs back in September. Still haven't tried them in-game because I don't want to get too caught up with that. Since I have some free time on Christmas vacation I want to try and make some more progress. I usually have these big plans to do one shot every few days and then end up doing very little or nothing at all. For now, I skipped a shot that was blocking me mentally because I would have to model and rig a better toaster and it's preventing me from getting started. I decided to just pick shots that are fairly short and ready to go so that I can at least knock something out during this time. If I manage to get through 2 shots in 3-4 weeks, I'll call that a success, even though I know I can do more.