A CHRISTMAS MIRACLE · 27 DECEMBER 2022
Trying to push myself to keep working on this. Always a struggle since the only time I can really have a balance of motivation and time is when I’m not doing regular work. Even though this is largely just for fun, it’s still a good amount of time and effort, so it’s a small miracle to be getting another shot blocked in. I had to update a space constraint script I made for adding multiple “parents” to objects since the maya long name with bars in between hierarchy objects was causing the attribute to not connect to the constraint. Wasn’t too difficult to fix, but things like that always slow me down and take away from just animating shots. However, I always feel like it’s best to fix those edge case bugs when they come up or they just get forgotten until the next time. Started blocking the next shot and will probably try to animate it by the end of the week. Though, I am trying to keep a healthy balance of rest and personal work while I have a few weeks off.
CHRISTMAS SHOTS · 22 DECEMBER 2022
October and November were a bit of a bust even after all the rig updates I made. Trying to get back into the swing of things while I have some free time. Went back to the last shot I was working on. I had been putting it off because it was just a reaction shot and didn’t seem all that interesting, but I tried to power through it. Ended up removing the last pose on the Robot and just had him do a weight adjustment towards the end of the shot which I kind of like the way it turned out. It seemed to work better than having him react again, but that was originally there to hook up with Shot 30. I’ll have to come up with something to make them work together now, but that shouldn’t be too hard assuming I don’t wait two years to get to it!