PAINTING · 20 FEBRUARY 2011
After spending the weeknights and some of the weekend laying out UVs(my least favorite thing to do), I started painting and surfacing my Robot character. I'm not a very good texture painter or too adept at shaders, so I have been putting this off for a long time. It's always scary to do "real" surfacing because it probably won't turn out like I hoped. I have looked at a lot of great inspirational images and even have a folder of them, but getting the right look is very tricky. I am going for something along the lines of hard white plastic and scratched metal. I did a 1080p render of the below image which I was actually so pleased with that I made it my new background image for my desktop. Of course, now I feel like my little Alien needs some luving to get the surfacing to feel like they are part of the same world.
SKY'S THE LIMIT · 13 FEBRUARY 2011
We had a few ice days over the past two weeks which actually made the studio close. Given the extra days and lack of football, I went back into working on the hallway set. This time I put the ceiling in and started working on some more test lighting. I don't want to go too far trying to light the set from the below angle. It might look alright from there, but from different angles it becomes a bit flat. I will have to adjust on a shot to shot basis. Having the basic sources in is a good start and I will do character specific lighitng as well. I still have to add the button and I'm thinking about simplifying the doors, but it's starting to take shape little by little. For now I'm going to leave it unsurfaced and work on the Robot's textures. Started laying out the uv's tonight, something I dread. Below I put the new ceiling and floors render next to the old pic again to see the quick difference. Adds quite a bit even though it might only be noticable in a few shots.
FLOORED · 5 FEBRUARY 2011
Finally jumped back into modeling. I spent quite a bit of time over the past few days working on the floors. Base boards, floor boards, trim, grates, lines. Not exactly difficult, but time consuming. I'm also making this set rather module so that I don't have to build every square inch of it. I have forced myself to use the grid to be more precise and make sure things line up correctly. I figure I can go in and detail the featured sections a bit more depending on how it all looks in the sequence. So much effort on the floor alone, yet it won't really be seen that much. I also did a little bit of test lighting just to see how all of the lines looked with shadows and characters in the scene. Probably going to do the ceiling next. Once this set looks good in grey with lights I will probably move on to surfacing the robot character. |
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