bpTOOLS 2.0

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bpTools 2.0

While I don’t really consider myself to be a “Technical Animator” in the sense that my day to day role is not building rigs and writing tools, the truth is that I have always been very technically minded. I started my career as a generalist, and liked knowing how to build a model, rig it, animate it, light and surface it, and finally render and comp it. Working in game animation, it definitely helps to be more technically minded, especially if you want to integrate and have some level of control over how the game works with your animation. Over the years I’ve done my share of game modding, rigging, and in-game setups. I started using MEL script to make little ease of life macro type tools here and there with animation production. While MEL is no longer really favored by “true” Tech Animators, as an “actual” animator, I find it very user friendly and just kind of got used to it over the years. Eventually I started making more sophisticated tools to help with problems I would run into during production. When I left id, I had to leave years worth of tools behind and start over. However, I took with me lessons learned and started making my own tools as universal as possible and a little more unified. Of course, some are always geared to the current production, but I try to always make them usable with any project, rig, etc. I wouldn’t mind learning python, but with everything else I have to do, it’s just faster to get things done at the current time. I’ve started to document some of the more useful or memorable tools here.



bpTOOLS 2.0 MENU